Results
Publications
A. Engström, M. Perry and O. Juhlin, Amateur Vision and Recreational Orientation: creating live video together. ACM, 2012.
F. Nack and A. Waern, Mobile Digital Interactive Storytelling – A winding path. In New Review of Hypermedia and Multimedia, Vol. 18, No. 1-2, pp. 3-9, Taylor & Francis, 2012.
J. Tholander, M. Normark and C. Rossitto, Understanding Agency in Interaction Design Materials. 2012.
A. Waern, E. Balan and K. Nevelsteen, Athletes and Street Acrobats. ACM, 2012.
M. Arvola, K. Arvid and J. Tholander, Values and qualities in interaction design meetings. 2011.
S. Büttner, T. Cai, H. Cramer, M. Rost and L. Holmquist, Using Computer Vision Technologies to Make the Virtual Visible. ACM, 2011.
M. Chalmers, D. McMillan, A. Morrison, H. Cramer, M. Rost and W. Mackay, Ethics, Logs and Videotape. ACM Press, 2011.
H. Cramer and S. Büttner, Things that Tweet, Check-In and are Befriended. ACM Press / IEEE, 2011.
H. Cramer, M. Rost and L. Holmquist, Services as Materials. ACM Press, 2011.
H. Cramer, M. Rost, F. Bentley and D. Ayman Shamma, 2nd Workshop on Research in the Large. ACM Press, 2011.
H. Cramer, M. Rost and L. Holmquist, Performing a Check-in. ACM Press, 2011.
P. Fagerberg Sundström, A. S and K. O'Hara, ketching in Software and Hardware: Bluetooth as a Design Material. ACM Press, 2011.
P. Fagerberg Sundström, A. S, K. Grufberg, N. Wirström, J. Solsona and M. Lundén, Inspirational Bits – Towards a Shared Understanding of the Digital Material. 2011.
P. Fagerberg Sundström, S. Oswald and M. Tscheligi, From Tangible Bits to Seamful Designs: Learnings from HCI Research. 2011.
Y. Fernaeus, K. Isbister, K. Höök, J. Laaksolahti and P. Fagerberg Sundström, Understanding Users and Their Situation. pp. 653-666, Springer, 2011.
P. Fontaínha Gomes, E. Márquez Segura, H. Cramer, T. Paiva, A. Paiva and L. Holmquist, ViPleo and PhyPleo. ACM Press, 2011.
P. Gomez, E. Márquez Segura, H. Cramer, T. Paiva, A. Paiva and L. Holmquist, ViPleo and PhyPleo: Artificial pet with two embodiments. ACM, 2011.
K. Grufberg and L. Holmquist, Designer Experience through Magical Bits. ACM Press, 2011.
K. Grufberg and L. Holmquist, Magical Bits. ACM Press, 2011.
M. Halpern and J. Tholander, MoBoogie. Creative Expression Through Whole Body Musical Interaction. ACM Press, 2011.
J. Helmes, A. Taylor, X. Cao, K. Höök, P. Schmitt and N. Villar, Rudiments 1, 2 & 3: Design Speculations on Autonomy. ACM Press, 2011.
L. Holmquist, H. Cramer, M. Rost and A. Zeynep, Mobile 2.0 - The Future of Mobile Apps. 2011.
K. Höök, Move that Body! Involving users emotionally, bodily and socially. International Association of Societies of Design Research, 2011.
K. Höök, K. Isbister, S. Westerman, P. Gardner, E. Sutherland, E. Vasalou, P. Fagerberg Sundström, J. Kaye and J. Laaksolahti, Evaluation of Affective Interactive Applications. pp. 653-666, Springer, 2011.
K. Isbister, K. Höök, P. Fagerberg Sundström and J. Laaksolahti, Generating Ideas and Building Prototypes. pp. 653-666, Springer, 2011.



