Virtual cases (VCs) can be described as a computer based simulation of real life situations (scenarios or cases), where the user (learner) can interact with and/or encounter one or more persons (or other virtual actors) that has a problem to solve. The learning happens when the user investigates the problem, reflects over and order more information and receives feedback.

VCs allow training in any time, any place and repetitive. VCs facilitates the creation and use of multiple cases in most various domains and are found to be superior to traditional teaching cases in terms of learning outcomes and assessment results.

The user can often ask questions to the virtual actor(s), order other kinds of information, formulate an idea of what the problem really is and what to do to solve the problem. In the end the user also receives more or less detailed feedback upon his/her actions taken, problem identification, and proposed solution to learn how to take care of similar real-life cases.

There are many different types of Virtual cases, where the so called Virtual patients (VPs) is one common application. However, VCs might be used for almost any domain, like virtual bank clients, simulated insurance customers, virtual legal/law cases or even virtual archaeological excavations of virtual petroleum geology explorations.

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