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Results

Publications

Displaying entries 1 – 25 of 32 in total.

J. Back, F. Papadogoula and A. Waern, The Challenges of Designing a Gender-Aware Pervasive Game. 2012.

P. Ljungkvist and P. Mozelius, Educational Games for Self Learning in Introductory Programming Courses. ECGBL 2012, 2012.

T. Westin, Large Scale Game Accessibility. pp. 9-9, Facultat de Tra, 2012.

T. Westin, Return of the Gamer. 2012.

H. Ekanayake, P. Backlund, T. Ziemke, R. Ramberg and K. Hewagamage, Assessing Performance in Training Games. pp. 518-527, Springer Berlin Heidelberg, 2011.

M. Johansson and H. Verhagen, “WHERE IS MY MIND”- THE EVOLUTION OF NPCS IN ONLINE WORLDS. 2011.

M. Johansson, H. Verhagen and M. Eladhari, Model of social believable NPCs for teacher training using Second Life. pp. 270 -274, 2011.

F. Jonsson and H. Verhagen, Sensing game play. 2011.

F. Jonsson and H. Verhagen, Senses Working Overtime. ACM, New York, NY, USA, 2011.

P. Lankoski, A. Waern, A. Thorhauge and H. Verhagen, Introduction to special issue: Experiencing games: Games, play and players. In Journal of gaming and virtual worlds, Vol. 3, No. 3, pp. 175-180, Intellect Ltd., 2011.

J. Stenros, A. Waern and M. Montola, Studying the elusive experience of pervasive games. In Simulation and Gaming: an international journal of theory, 2011.

H. Verhagen, M. Eladhari and M. Johansson, Social believable NPCs. 2011.

H. Verhagen, M. Eladhari and M. Johansson, Constructing autonomous social characters for games. 2011.

T. Westin, K. Bierre, D. Gramenos and M. Hinn, Advances in Game Accessibility from 2005 to 2010. Springer, 2011.

G. Boella, G. Pigozzi, M. Singh and H. Verhagen, Normative Multiagent Systems: Guest Editors’ Introduction. In Logic Journal of the IGPL, Vol. 18, No. 1, pp. 1-3, Oxford University Press, 2010.

L. Eklund and M. Johansson, Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft. 2010.

M. Johansson and H. Verhagen, And Justice for All- the 10 commandments of Online Games- and the some…. 2010.

M. Johansson and H. Verhagen, Modelling the social fabric for normative NPCs in MMOGs. pp. 79 - 84, 2010.

M. Johansson, Players and NPCs The presence and meaning of social norms and rules in online games. 2010.

J. Stenros and A. Waern, Games as Activity: Correcting the Digital Fallacy. 2010.

A. Waern, I'm in love with someone who doesn't even exist! Bleed in the context of a computer game. 2010.

M. Montola, J. Stenros and A. Waern, Philosophies and strategies of pervasive larp design. 2009.

H. Verhagen and M. Johansson, Demystifying guilds: MMORPG-playing and norms. 2009.

M. Wiklund and L. Ekenberg, Going to school in World of Warcraft. In Designs for Learning, 2009.

L. Ekenberg and M. Wiklund, Games and Learning. Liber, 2008.

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