Researcher: Kristina Höök

Ph.D. student and project leader: Anders Frank


Project description

When games and gaming are used for educational purposes, the usage situation is dominated by the learning purpose rather than just player engagement. This can lead to undesired effects, if the learning purpose is not well aligned with the intrinsic meaning of the game created by the game design. The project focusses on the study of such interaction processes in military educaction setting. We study situations when students use war games to learn military tactics and strategy. An example of an unwanted effect is when an officer optimizes their strategy to win over an opponent, rather than simulating a correct tactical strategy. This 'gamer mode' of interaction is grounded in a player attitude that focusses on the game rather than the learning goals of an exercise.